To illustrate, Codsworth’s dislike for the Sole Survivor when they commit wrongdoings isn’t a show of sentience. They’re pre-programmed algorithms that guide the machine’s reactions to certain stimuli. Now, these robot “personalities” aren’t signs of machine sentience or self-awareness. She only manages to go beyond that personality (and even enter a romance with the Sole Survivor, if the player wishes) after her consciousness is transplanted into the synth body. If anything, her desire to expand her cognitive capabilities is in line with the scientist personality that was programmed into her in Fallout 4’s Vault 81. However, she never exhibited such self-awareness when she was still in her robot body. This most likely helped her develop some self-awareness and acquire that “spark” she was looking for. In other words, he never acts beyond or grows past his programmed personality.Ĭurie, on the other hand, does end up transferring into a synth body. That says more about the player, not Codsworth. In fact, he doesn’t do much apart from praise the Sole Survivor in Fallout 4 for everything they’ve done. Codsworth’s affinity dialogue never paints him as anything more than a morally upright robot butler. This already sets Ada apart from the other robot companions, but what makes her even more interesting is the fact that she appears to be more self-aware than both Curie and Codsworth. Codsworth and Curie were made by pre-war robot companies, while Ada was put together by her companion, Jackson. Robots, on the other hand, refer to the machines that were created either pre-war or post-war by large corporations or tech-savvy wastelanders. This even applies to earlier synth models, notably including Nick Valentine and DiMA. The advanced synths manufactured in Fallout 4 by the Institute exhibit autonomy and sentience. Ada’s presence in the game brings up plenty of questions about robots and their self-awareness.įirst and foremost, there should be a distinction between robots and synths. Of course, this applies to Fallout 4’s Codsworth and Curie (in her robot form) as well, so in that regard, Ada isn’t exactly unique. It’s a level of customizability that players simply don’t have with other human companions. Additionally, the miscellaneous robot mods in Fallout 4, such as the hacking and lockpick modules, further increase her utility on the field. Players can modify her to suit any combat situation, and she can adapt to whatever weapons she’s given. This is part of what makes Ada such a creative companion. That Assaultron can be a heavily modified version of Ada. If the player wanted to, they could put together an overpowered Assaultron companion to carry them through the rest of the game. The new workbench allows the player to customize robot companions, like Ada and Codsworth, or create new automatrons from scratch. Fallout 4’s Automatron DLC came with a new companion, questline, and the robot workbench.
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